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If you happen to hear a group of people making
a lot of noise in a casino, they're probably
playing Craps. Craps is by far the fastest table
game in the casino and can often be one of the
most exciting. A single throw of the dice can
often win a lot of money. The game is thought
to have originated in the United States, derived
from a popular game that existed long ago in
England.
Object
of the Game
The
object of the game is for the player (called
the shooter) to roll a pair of dice and bet
on the outcome of that roll. Payoffs are made
based on the number combination displayed when
the dice come to rest. Most bets are based on
one of two things:
How
to Play
-
Come Out Roll /
Pass Line and Don't Pass Bets
A new game in Craps always begins with what
is called a come out roll, which
is the shooter's first throw. The most basic
and common bet in Craps is the pass
line bet (or its opposite, the don't
pass bet). On the come out roll, a
pass line bet wins if the shooter rolls
a 7 or an 11 (called a natural ),
and loses his or her bet if the roll is
a 2, 3, or 12 (called craps ).
If the shooter rolls a 4, 5, 6, 8, 9, or
10 on the come out roll, this number becomes
the shooter's point which the
dealer marks on the table with a puck --
a black and white marker placed white side
up in that numbered space. The shooter's
new goal is to roll this same number again
to win (called a pass ) before
rolling the number 7 (which would lose the
bet).
The don't pass bet, being opposite to the
pass line bet, loses on a 7 or 11, and wins
on a 2 or 3. A 12 is considered a "push"
(tie) for a don't pass so the bet is neither
won nor lost. If the shooter rolls a 4,
5, 6, 8, 9, or 10, this becomes the new
point and the shooter must now roll a 7
(to win) before rolling the point number
again (which would lose the bet).
-
Come and Don't Come
Bets
A come bet is practically the
same bet as a pass line bet. Likewise, the
don't come bet is similar to the
don't pass bet. The only difference is that
pass line and don't pass bets can only be
made on the come out roll, while come and
don't come bets can only be made after a
point has been established. If the shooter
rolls a 4, 5, 6, 8, 9 or 10 on the come
out roll, play continues but the shooter
can no longer place any pass line or don't
pass bets. This is when come bets and don't
come bets can made.
A come bet wins if the next roll is a 7
or 11, just as on the first roll for a pass
line bet. The bet loses if the shooter rolls
a 2, 3, or 12. Any other number causes the
bet to be moved from the large "come" area
on the table to the smaller box containing
that number located just above the "come"
area. Once a bet has been moved to one of
these smaller boxes, the bet wins when the
shooter rolls that number again or loses
if a 7 is rolled first. The don't come bet
is opposite to the come bet, losing on a
7 or 11, and winning on a 2 or 3. Just like
the don't pass bet, a 12 is considered a
push (tie) and the don't come
bet is neither won nor lost. Any other number
causes the bet to be moved behind the box
containing that number into the don't come
box. This bet will now win if you roll a
seven before rolling this number again,
or lose the bet if the number turns up first.
-
Odds Bets
The odds bet can only be made after you've
made a pass line bet, don't pass bet, come
bet, or don't bet and a point
is established. Once the point is established
for your pass line or come bet, you can
place an odds bet up to an additional two
times your original bet. The odds bet is
won or lost whenever the associated pass
line, don't pass, come or don't come bet
wins or loses. The difference is that player
is paid true odds on the odds bet when it
wins.
For example, the true odds for a 4 and 10
are 2:1 (read 2 to 1). Suppose that the
shooter has a point of 4 established with
a $5 passline bet and a $10 odds bet on
the pass line. If the point is made by rolling
another 4, he or she would win even money
(1:1) on the pass line bet ($5) but would
win true 2:1 on the odds bet ($20).
POINT |
TRUE
ODDS |
| 4 and
10 |
2 to
1 |
| 5 and
9 |
3 to
2 |
| 6 and
8 |
6 to
5 |
-
Odds on the Don't
Come or Don't Pass Bets
When a player wants odds on a don't come
or don't pass bet, it is called laying
odds as opposed to taking odds
with a come or pass line bet. However,
because don't come and don't pass bets want
a seven to roll before the point, the true
odds for don't come and don't pass bets
are opposite those of come and pass line
bets.
For example, the true odds for a 4 and 10
are 2:1, which means the odds on don't come
and don't pass bets will pay 1:2. Suppose
that the shooter has a point of 4 established
with a $5 don't pass bet and a $10 odds
bet on the don't pass. If the shooter rolls
a seven before rolling another 4, he or
she would win even money (1:1) on the don't
pass bet ($5) and would win 1:2 on the odds
bet ($5).
-
Place Bets and Don't
Place
Place bets allow the player to bet that
the number will be rolled before a 7. If
a 7 is rolled first, the bet is lost. This
is similar to a come bet or pass line bet
except the number is chosen by the player
(as opposed to the outcome of the following
roll) and there is no chance to win on a
7 or 11 with the next roll, or lose it on
a 2, 3, or 12. The only numbers that the
player can place are the possible point
numbers: 4, 5, 6, 8, 9 and 10. Place bets
are made in the box just below the box marked
with the number you want to place.
Place bets must be made in increments of
$5 on the 4, 5, 9 and 10, and $6 increments
on the 6 and 8. The reason for this is that
the odds are 9:5 for the 4 and 10, 7:5 for
the 5 and 9, and 7:6 for the 6 and 8.
-
Buy Bets
A buy bet is similar to a place bet. The
buy bet says that the number bet on will
be rolled before a 7. However, the buy bet
offers the player true odds on his or her
bet by having the player pay a 5%t vigorish
(a commission). The commission is
paid at the time the bet is made.
For example, if the player wants to make
a buy bet for $20 on the 10, he or she must
actually make the bet for $21 -- $20 plus
$1 (5% of $21). If the roll wins, he or
she is paid true odds (2:1 for the 10) on
$20 which would equal $40.
This version of craps assumes that every
buy bet made includes the 5% commission,
which his calculated by dividing the amount
bet by 1.05 ($21 / 1.05 = $20).
-
Lay Bets
A lay bet is the opposite of a buy bet.
With a lay bet, the player is hoping that
a seven will be rolled before the number
bet on. If a 7 is rolled before that number
turns up again, the bet is won. If the number
bet on rolls before a 7, the bet is lost.
If any other number is rolled, nothing happens
to the bet. However, just like a buy bet,
a lay bet pays true odds, and the player
must pay a 5% vigorish (commission)
to make this bet. One difference is that
the vigorish for a lay bet is 5 percent
of the amount the player wins if the lay
bet is successful. Remember that true odds
when betting against the number are opposite
to the true odds when betting for the number.
For example, assume the player has a lay
bet of $40 on the ten. If the player rolls
a ten before a 7, he or she wins true odds
(1:2) on the bet for a total of $20. The
5% commission is then charged on the winning
amount (5% of $20 = $1) so the player is
given $19.
-
Big 6 or Big 8
The Big 6 and Big 8 bets are made in lower
right hand corner of the table marked with
a big red 6 and 8. The bet works the same
as a place bet on the 6 or 8 except that
the minimum bet on the Big 6 and Big 8 is
simply the table minimum, and the Big 6
and Big 8 pay even money. Just like a place
bet, this bet wins if whichever of the two
the player selects is rolled before a 7.
If a 7 is rolled first, the bet is lost.
-
Field Bet
This is a bet that on the next roll, one
of the following seven numbers with turn
up: 2, 3, 4, 9, 10, 11, or 12. The bet is
lost if a 5, 6, 7, or 8 is rolled. If the
winning roll is a 2 or 12, the bet pays
2:1. All other winning rolls pay even money
(1:1). The bet is made by simply placing
an amount in the area marked "field" between
the don't pass bar and the come area.
-
Any Seven
This is a one-roll bet that the shooter
will roll a 7 on the next roll. If the next
roll is a 7, the player wins 4:1 on his
or her bet. If any other number is rolled,
the bet is lost.
-
Any Craps
This is a one-roll bet that the shooter
will roll a 2, 3, or 12 on the next roll.
If the next roll is a 2, 3 or 12, the player
wins 7:1 on his or her bet. If any other
number is rolled, the bet is lost.
-
Horn Twelve
This is a one-roll bet that the shooter
will roll a 12 on the next roll. If the
next roll is a 12, the player wins an exciting
30:1 on his or her bet.
If any other number is rolled, the bet is
lost.
-
Horn Two
This is a one-roll bet that the shooter
will roll a 2 on the next roll. If the next
roll is a 2, the player wins an exciting
30:1 on his or her bet.
If any other number is rolled, the bet is
lost.
-
Horn Eleven
This is a one-roll bet that the shooter
will roll an 11 (nicknamed "yo" to limit
the confusion of yelling "seven" and "eleven")
on the next roll. If the next roll is an
11, the player wins a 15:1 on his or her
bet. If any other number is rolled, the
bet is lost.
-
Horn Three
This is a one-roll bet that the shooter
will roll a 3 on the next roll. If the next
roll is a 3, the player wins 15:1 on his
or her bet. If any other number is rolled,
the bet is lost.
-
Hard Ways
When the shooter rolls and both dice turn
up with the same number, it's called a hard
way . Rolls of 2 and 12 are not considered
hard ways because either total can only
be rolled by one combination (two ones or
two sixes). In the case of other hard way
bets, the total can be rolled by other combinations
of the dice.
For example, a hard way 10 (or hard 10)
means two 5's were rolled on the dice for
a total of 10. However, a 10 can also be
achieved by a 6 and 4.
Hard 4
When the player bets a hard 4, he or she
is hoping for a 2 to come up on both dice
before any other 4 combination or a 7 turns
up. If the shooter rolls a 1 and 3, or a
7, the bet is lost. The payout for a hard
4 is 7:1.
Hard 10
When the player bets a hard 10, he or she
is hoping for a 5 to come up on both dice
before any other 10 combination or a 7 turns
up. If the shooter rolls a 6 and 4, the
bet is lost. The payout for a hard 10 is
7:1.
Hard 6
When the player bets a hard 6, he or she
is hoping for a 3 to come up on both dice
before any other 6 combination or a 7 turns
up. If the shooter rolls a 1 and 5, 2 and
4, or a 7, the bet is lost. The payout for
a hard 6 is 9:1.
Hard 8
When the player bets a hard 8, he or she
is hoping for a 4 to come up on both dice
before any other 8 combination or a 7 turns
up. If the shooter rolls a 2 and 6, 3 and
5, or a 7, the bet is lost. The payout for
a hard 8 is 9:1.
Payouts
The
payout in craps often varies depending on what
point has been established or what total the
player is trying to roll. The table below lists
all the payouts available in craps. In some
cases, the payout lists the numbers for which
this payout applies.
| |
BET |
PAYOUT |
|
Pass
Line |
1:1 |
|
Pass Line Odds
- 4 and 10 |
2:1 |
|
Pass Line Odds
- 5 and 9 |
3:2 |
|
Pass Line Odds
- 6 and 8 |
6:5 |
|
Don't Pass |
1:1 |
|
Don't Pass Odds
- 4 and 10 |
1:2 |
|
Don't Pass Odds
- 5 and 9 |
2:3 |
|
Don't Pass Odds
- 6 and 8 |
5:6 |
| |
BET |
PAYOUT |
|
Come |
1:1 |
|
Come Odds - 4
and 10 |
2:1 |
|
Come Odds - 5
and 9 |
3:2 |
|
Come Odds - 6
and 8 |
6:5 |
|
Don't Come |
1:1 |
|
Don't Come Odds
- 4 and 10 |
1:2 |
|
Don't Come Odds
- 5 and 9 |
2:3 |
|
Don't Come Odds
- 6 and 8 |
5:6 |
|
Place - 4 and
10 |
9:5 |
|
Place - 5 and
9 |
7:5 |
|
Place - 6 and
8 |
7:6 |
|
Don't Place
- 4 and 10 |
5:11 |
|
Don't Place -
5 and 9 |
5:8 |
|
Don't Place -
6 and 8 |
4:5 |
|
Buy -
4 and 10 |
2:1 |
|
Buy - 5 and 9 |
3:2 |
|
Buy - 6 and 8 |
6:5 |
| |
BET |
PAYOUT |
|
Lay
- 4 and 10 |
1:2 |
|
Lay - 5 and 9 |
2:3 |
|
Lay - 6 and 8 |
5:6 |
|
Big 6 / Big
8 |
1:1 |
|
Field
- 3, 4, 9, 10, 11 |
1:1 |
|
Field - 2, 12 |
2:1 |
|
Any Seven |
4:1 |
|
Any Craps |
7:1 |
|
Horn Twelve |
30:1 |
|
Horn Two |
30:1 |
|
Horn Eleven |
15:1 |
|
Horn Three |
15:1 |
|
Hard 4 |
7:1 |
|
Hard 6 |
9:1 |
|
Hard 8 |
9:1 |
|
Hard 10 |
7:1 |
For example, " Pass Line Odds - 4 and
10 " is the payout for a successful
odds bet on the Pass Line when the point is
4 or 10. " Come Odds - 6 and 8 "
is the payout for a successful odds bet on a
Come in the 6 or 8 position.
Placing
Bets
|
As you move your mouse across the betting
area of the Craps table, you'll notice
that a text message will appear toward
bottom right corner of the screen displaying
the current betting area covered by
your mouse pointer and the bet placed
on it. The text will appear in blue
if the bet is sufficient and in red
if the bet is less than the minimum
required (or invalid) for this spot.
Each time you left-click over the Craps
table, you will place your selected
chip denomination on the table -- adding
to any chips that might already be there.
To remove the selected chip denomination
from the table, right-click on the table.
|
 |
Some
bets such as Place, Don't Place, Come,
Don't Come, Buy, and Lay are not marked
on a Craps table. See the diagrams on
the following pages to learn where these
bets should be placed. Odds bets can
be placed simply by clicking on the
original bet to which you wish to add
the odds bet. |
 |
 |
Available
on come out roll |
Available
after point is established |
|
You can change the denomination of the
chips you will be adding or subtracting
from your bet by selecting one of the
chips on the left side of the screen
above the status panel. The chip with
that is highlighted represents the amount
by which you will change your bet.
For example: If
you wish to place a $25 bet, make
sure the $25 chip is selected by clicking
on it. The $25 chip should now be
highlighted. You can then left-click
in any of the betting areas to place
a $25 bet. If you left-click a second
time in the same betting area, you
will add another $25 chip to your
bet for a total of $50. You could
then select the $5 chip and click
in the betting area to increase your
bet to $55. Right-clicking in the
betting area peforms the opposite
function by removing the amount from
your bet.
|
The image above shows where some of the unmarked
bets are placed on the craps table. Buy bets
and Lay bets are located on the line
in the lower right corner of each
Come/Don't Come box respectively.
To roll the dice, click the button marked
ROLL at the bottom of
the screen. You are not required to bet
on the come out roll, so no bets need to
be placed if you prefer to wait until a
point has been established. Remember that
you cannot make a Pass Line or Don't Pass
bet if a point has already been established.
You also cannot make Odds bets on the Pass
Line or Don't Pass if you did not bet on
the Pass Line or Don't Pass prior to establishing
the point.
- QUITTING
.
Once the dice have been rolled, payouts
will be made according to the outcome
of the dice. At this time, some bets may
remain on the table (either because they
were neither won nor lost, or they were
automatically replaced -- see next page).
You are not permitted to quit a craps
game if you currently have active bets
on: Pass Line, Don't Pass, Come, or Don't
Come. If you quit craps with any other
bets on the table, these bets will be
immediately returned to your balance.
- OFF AND
ON . Some bets are automatically
replaced on the table when they are won
(balance permitting). These include all
the Horn bets, the Any Seven
bet, the Any Craps bet,
as well as a come bet in a numbered position
if there is another bet in the "COME"
box. When the come bet is automatically
replaced, it is called an Off and
On . In this case, both the come
bet and the odds in the numbered position
are replaced, and the bet in the "COME"
box remains in the "COME" box. You have
the choice of removing the odds from the
replaced bet as well as taking down the
"COME" bet.
For example , lets assume
you have a come 6 bet with odds, a bet
in the "COME" box, and you roll a 6. The
come 6 bet and its odds are won, so they
are removed from the table. Normally the
"COME" bet then slides into the 6 position.
However, because you had a bet that just
won in the 6 position, the winning come
6 bet and its odds are
automatically replaced and the bet in
the "COME" box stays.
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